using UnityEngine;

namespace Gameplay.PVE.Config
{
    public class RpgEffectConfig
    {
        public int id;
        public int res_id_h;
        public Vector3 position_offset_min;
        public Vector3 position_offset_max;
        public Vector3 angle_offset_min;
        public Vector3 angle_offset_max;
        public int set_parent;
        public int parent_index;
        public float scale_min;
        public float scale_max;
        public int use_parent_forward;
        public int life_time_type;

        public string sound_name;
        public float sound_delay;
    }
}